50 Robots to Draw and Paint: Create Fantastic Robot - download pdf or read online

By Keith Thompson

ISBN-10: 0715324063

ISBN-13: 9780715324066

The facility to render attention-grabbing, convincing robots is an important ability for artists who layout desktop video games or illustrate photograph novels and comedian books. This e-book offers 50 robotic designs for artists to repeat, after which adorn with their very own inventive prospers. every one layout beneficial properties step by step constructional drawings, with directions for shading and coloring. between them are--

* easy robots, easy-to-create "starter" models
* Wizards and alchemists
* Clockwork robots, made from gears, cogs, and mechanical parts
* Bipedal anti-tank robots undertaking destiny wars
* Insect-like robots with desktop brains
* robot shock-troop robots for interstellar warfare

Readers also will locate recommendation on potent storytelling, fending off simplistic cliches, searching out confident feedback, and retaining efficient paintings behavior. greater than 2 hundred instructive colour illustrations.

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Read or Download 50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comic Books, PDF

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Extra resources for 50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comic Books,

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14. Specific objects are typically represented in much the same way as high-level universal entities; they are two-dimensional descriptions of the drawing expressed in terms of simple and complex graphical primitives. The key difference is that a process of recognition has matched these descriptions to pre-stored descriptions of the specific gearboxes, shafts, conurbations etc. that are likely to be found in the drawing and added a label to the entity descriptions involved saying which object they depict.

While the results of these operations can be displayed on a CAD or GIS terminal, perhaps as a backdrop to manual input, their use is otherwise limited. Vectorisation methods and the processes needed to support them are considered in Chapters 5-7. Entity extraction clearly has different connotations for different drawing disciplines. The symbols used in electrical schematics, for example, are usually small, well-defined patterns similar to special characters. In contrast, the symbols found in mechanical drawings are complex and variable groupings of graphical primitives that do not fall so easily to the pattern recognition techniques that have been successful elsewhere.

15. a) Three projections of a simple object. b) the reconstructed 3D model. The second approach has more in common with techniques used in threedimensional computer vision and is of greater relevance to engineering than cartographic domains. Here, two or more projections of the object of interest are considered. Each projection is a separate drawing showing the object from a different viewpoint. The six standard orthogonal views (front, top, right side, left side, back and bottom) or some subset of these are most commonly used [40).

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50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comic Books, by Keith Thompson


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